Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Competition for limited resources ====== Players compete for resources. Instead of direct [[en:patterns:competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:patterns:strategy|strategic behaviours]] emerge. If the resources are spread in physical space, players might try to physically [[en:patterns:obstruction|obstruct]] their opponents from accessing a resource. Limited resources might be the available points in a system of [[en:patterns:score|scoring]] or some [[en:patterns:digital_object|digital objects]] for which the players need to [[en:patterns:explore|explore]] the space and [[en:patterns:collecting|collect]] them. **Competition for limited resources** can be combined with [[en:patterns:economic_transactions|economic transactions]], e.g. trade or exchanges, or [[en:patterns:stealing|stealing]] or [[en:patterns:sabotage|sabotage]] patterns. ---- ===Example=== ---- === Related patterns === [[en:patterns:competition|competition]] ---- === Related heuristics === [[en:heuristics:heuristics#2.9]] [[en:heuristics:heuristics#3.7]] [[en:heuristics:heuristics#5.3]] {{tag>interaction_between_players}} Please fill all the letters into the box to prove you're human. T C V G B Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International