Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Exploring ====== {{tag>review}} The **exploring** pattern requires the player to traverse and often [[en:patterns:interaction_with_the_physical_world|interact with physical space]]. **Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:patterns:tool|tool]], or finding and [[en:patterns:collecting|collecting]] a [[en:patterns:digital_object|digital object]]. **Exploration** is performed in [[en:patterns:interaction_with_the_physical_world|physical space]] and it is a good pattern on which to focus [[en:patterns:learning|learning]]. In **location-based mobile games** this pattern occurs always, even implicitly. For a better [[en:patterns:learning|learning]] effect it should be incorporated in the game organically, so as to link **exploration** to specific learning goals. **Exploration** might be conducted [[en:patterns:cooperation|cooperatively]], or with a [[en:patterns:against_time|time limit]]. It is a common pattern for games that are adapted from [[en:patterns:board_game|board games]]. Successful exploration might {{tagpage>trigger}} an [[en:patterns:ending_condition|ending condition]]. ---- ===Example=== The open area derivatives of [[en:museumscrabble|MuseumScrabble]] ([[en:cityscrabble|CityScrabble]], [[en:carnivalscrabble|CarnivalScrabble]], [[en:if_in_monemvasia|If in Monemvasia...]], [[en:treasure_in_tzoumerka|Treasure in Tzoumerka]]) require the players to actively **explore** the game area in order to find **QR tags** or trigger [[en:patterns:proximity|proximity alerts]]. Similarly, in [[en:rebels_vs._spies|Invisible city: Rebels vs. spies]], the players are assigned missions, where they have to **explore** the space and find **QR tags**. In both examples, **exploration** of the physical space is a crucial element for meeting [[en:patterns:learning|learning]] goals of the games. ---- ===Related patterns=== [[en:patterns:collecting|collecting]] [[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] === Related heuristics === [[en:heuristics:heuristics#3.5]] {{tag>challenge}} {{tag>trigger}} {{tag>physical_space}} ---- === Backlinks === {{backlinks>.}} Please fill all the letters into the box to prove you're human. Y Q U G U Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International