Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Immersion mechanisms ====== This {{tagpage>non-pattern}} concerns technologies that can be used to enhance player immersion in **location-based mobile games**. The following is a list of examples of techniques or [[en:patterns:equipment|equipment]] that can be used to enhance immersion. * **contextual cues**: environmental or contextual sounds that depend on the players' [[en:patterns:proximity|proximity]] and the state of the game * **augmented reality**: visual enhancement through the display of a smartphone or smart glasses ---- === Related patterns === [[en:patterns:equipment|equipment]] ---- === Related heuristics === [[en:heuristics:heuristics#3.5]] [[en:heuristics:heuristics#3.6]] {{tag>game}} {{tag>non-pattern}} ---- === Backlinks === {{backlinks>.}} Please fill all the letters into the box to prove you're human. C Z X B C Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International