Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Information awareness====== The pattern refers whether and how much information will be concealed from or revealed to the players by the game. In multiplayer games **information awareness** can regulate the [[en:patterns:balance_cooperation_and_competition|balance of cooperation and competition]] between players. In a **location-based mobile game** there exists the possibility to acquire information just by [[en:patterns:proximity]]. One can watch or listen to other players who are in the [[en:patterns:common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player's [[en:patterns:equipment|device]]. The same could happen on purpose as part of a bluff [[en:patterns:bluff|bluff]]. Players can use their [[en:patterns:equipment|game related smartphones]] or their personal phones to coordinate and exchange information, extending or overriding channels of information offered by the game. Information might concern the actions of players, their current status (e.g. [[en:patterns:score|score]]), their position in the physical space etc. In the last example information might be regulated by the application of the [[en:patterns:fog_of_war|fog of war]] pattern. ---- === Related patterns === [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] [[en:patterns:proximity]] ---- === Related heuristics === [[en:heuristics:heuristics#3.7]] {{tag>challenge}} {{tag>multiplayer}} ---- === Backlinks === {{backlinks>.}} Please fill all the letters into the box to prove you're human. B W Q G K Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International