Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Spatial structure ====== A **location-based mobile game** depends on the characteristics of the physical space. In the same time it imposes a structure on the physical space that relates to the game only. Sections, areas, points etc. may be designated so as to have special meaning in the frame of the game. Physical locations may be designated in various ways: * as starting points, ending points, meeting points etc. * as locations where player actions only can be carried out there, * as locations that carry a special meaning in terms of the [[en:patterns:narrative|narrative]], e.g. "this house is a prison", or an NPC might live there etc, or form part of larger [[en:patterns:narrative|narrative]]. * carry a special value. For example they may award ([[en:patterns:score|points]]), or be part of a [[en:patterns:conquer-defend|conquer-defend]] or [[en:pattern:race|race]] pattern. A game [[en:patterns:tool|tool]] such as a map may visualize important feature of space. ---- === Related patterns === ---- === Related heuristics === [[en:heuristics:heuristics#4.1]] {{tag>space}} {{tag>review}} ---- === Backlinks === {{backlinks>.}} Please fill all the letters into the box to prove you're human. U H R W A Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International