====== Equipment ====== This is another {{tagpage>non-pattern}} and is more related to {{tagpage>general game design}} issues. It concerns the game-related **equipment** that is available to the players. The players use the **equipment** to perform actions in the context of the game. **Equipment** refers to the physical device and its capabilities. **Equipment**, when used in the context of a game, is referred to as a [[en:patterns:tool|tool]]. The term **equipment** may refer to physical equipment, usually devices such as smartphones, mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow: * QR scanning device, NFC or RFID scanner * the accompanying QR tags, NFC or RFID tags * Proximity sensors * Geographical positioning sensors * Indoor positioning sensors * Accelerometers * Cameras, which may be able to recognize patterns * Display screens * Augmented reality * Sound, may include speech synthesis and recognition * Sound emission in conjunction with a proximity sensor * Communication capabilities (voice, sms, chat etc.) * Tactile feedback The inclusion of this {{tagpage>non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. ---- === Related patterns === [[en:patterns:tool|tool]] ---- === Related heuristics === [[en:heuristics:heuristics#3.6]] [[en:heuristics:heuristics#5.2]] {{tag>game_general_design}} {{tag>non-pattern}} ---- === Backlinks === {{backlinks>.}}