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====== Design patterns ======
The design patterns are an open collection that can be applied in the design of **location-based mobile games**. The design patterns are design elements that can support ideation and concept generation.
They can be used alongside the [[en:heuristics:heuristics|heuristics]] or the [[en:framework:start|design framework]] or alone.
Each **design pattern** contains a description and links to other patterns or [[en:heuristics:heuristics|design heuristics]].
This is still work in progresss. Content may be still **draft** or in greek.
List of patterns that require {{tagpage>review}}
==== The patterns ====
{{tagpage>interaction_between_players&dynamic|Interaction between players}}
{{topic>interaction_between_players&nodate&desc&sort&simplelist}}
{{tagpage>playability&dynamic|Playability}}
{{topic>playability&nouser&nodate&desc&sort&simplelist}}
{{tagpage>challenge&dynamic|Challenge}}
{{topic>challenge&nouser&nodate&desc&sort&simplelist}}
{{tagpage>narrative&dynamic|Narrative}}
{{topic>narrative&nouser&nodate&desc&sort&simplelist}}
{{tagpage>players&dynamic|Players}}
{{topic>players&nouser&nodate&desc&sort&simplelist}}
{{tagpage>space&dynamic|Space}}
{{topic>space&nouser&nodate&desc&sort&simplelist}}
{{tagpage>game&dynamic|Game}}
{{topic>game&nouser&nodate&desc&sort&simplelist}}
{{tagpage>Learning&dynamic|Learning}}
{{topic>Learning&nouser&nodate&desc&sort&simplelist}}
====Background====
The design patterns emerged from the content-analysis of the [[en:designs:designs|game design]] documents. The game design documents are the product of [[en:designs:designs|game design workshops]]. The workshops took place on a number of occasions with participants with varying backgrounds (game designers, interaction designer, experts in game based learning, engineers, education experts, cultural heritage experts).