====== Bluff ====== **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>weak_pattern|emerge}}. As a design pattern **bluffing** requires that the players be able to conceal [[en:patterns:information_awareness|information]] from their co-players. Complex behaviours and [[en:patterns:strategy|strategies]] can emerge through **bluffing**. Of course, a second premise for **bluffing** is a game of [[en:patterns:competition|competition]]. **Bluffing** is a case of the [[en:patterns:information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. A failed bluff can have implications in terms of [[en:patterns:reward|penalty]] or [[en:patterns:score|score]]. ---- ===Examples=== The game play of the **location-based mobile game** [[en:games:rebels_vs._spies|Invisible city: Rebels vs. spies]] is designed around the **bluff** pattern. ---- === Related patterns === [[en:patterns:competition|competition]] [[en:patterns:information_awareness|information awareness]] ---- === Related heuristics === [[en:heuristics:heuristics#3.4]] [[en:heuristics:heuristics#3.5]] {{tag>challenge}} {{tag>multiplayer}} ---- === Backlinks === {{backlinks>.}}