======Collecting====== The **collecting** pattern requires the player to [[en:patterns:exploring|explore]] an area and [[en:patterns:locate_object|locate]] and **collect** a [[en:patterns:digital_object|digital object]]. Often **collecting** requires physical space to be traversed. In order for the **collection** to happen, some [[en:patterns:interaction_with_the_physical_world|event]] in a specific [[en:patterns:spatial_structure|real-world location]] might have to occur. Examples are the **scanning of a QR tag**, or approaching a geographical point to trigger **a proximity event**. The result of the **collection** event is the acquisition of [[en:patterns:digital_object|digital object]]. A player might have limited capacity to hold [[en:patterns:digital_object|digital objects]]. This limitation might be used in order to allow for [[en:patterns:cooperation|cooperation]] between players or [[en:patterns:team_forming|team forming]] to emerge. This would allow the players to combine **collecting** capacities. In any case, limitation in carrying capacity leads to [[en:patterns:strategy|strategic planning]] in order to be more efficient (e.g. make a smaller number of trips, or [[en:patterns:against_time|cover a wider area faster]]). The **collecting** pattern structures the players' actions in smaller chunks and makes them more manageable. **Collecting** can occur over a [[en:patterns:narrative|narrative]] backdrop. Narrative can rationalize the necessity for [[en:patterns:locate_object|locating]] and **collecting** a [[en:patterns:digital_object|digital_object]]. **Collecting** can be complemented by the [[en:patterns:combining|combination]] pattern or be related to [[en:patterns:economic_transactions|economic transaction]] patterns. **Collection** of objects is a regular occurrence in role-playing [[en:patterns:videogames|videogames]]. ---- ===Example=== The game [[en:tangling|Tangling]] is built around [[en:patterns:locate_object|locating]], **collecting** and placing [[en:patterns:digital_object|digital tags]] on real exhibits in a museum of modern art. ---- ===Related patterns=== [[en:patterns:combining|combine objects]] [[en:patterns:digital_object|digital object]] [[en:patterns:economic_transactions|economic transaction]] [[en:patterns:exploring|explore area]] [[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] [[en:patterns:locate_object|locate object]] [[en:patterns:videogames|videogames]] ---- ===Related heuristics=== [[en:heuristics:heuristics#3.5]] {{tag>challenge}} ---- === Backlinks === {{backlinks>.}}