====== Competition ====== This pattern is about competition between players or teams of players. **Competition** might be used as a {{tagpage>strong_pattern&dynamic}} or {{tagpage>weak_pattern&dynamic}}. It might be implemented between single players, or between [[en:patterns:team_forming|teams of players]] or a mix of the two. **Competition** as a {{tagpage>weak_pattern&dynamic}} allows players to decide whether and how to compete during the game on the basis of some [[en:patterns:strategy]] they have devised. The possibility of **competition** or [[en:patterns:cooperation]] might also be just implied by the use of another pattern such as the [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] pattern or any of the {{tagpage>interaction_between_players&dynamic}} patterns. ---- ===Example=== In a simple and effective form, **competition** could take the archetypical form of a race. Two or more competitors, who might be [[en:patterns:team_forming|teams]], try to reach the same [[en:patterns:spatial_structure|location]] (commonly used in [[en:patterns:street_games|street games]]). The race pattern could be accompanied by player [[en:patterns:player_differentiation|roles]] (e.g. cops and robbers). Competition is related with the achievement of a specific [[en:patterns:player_goals|goal]], like meeting the [[en:patterns:ending_condition|ending condition]] first, or achieving highest [[en:patterns:score]] first. ---- ===Related patterns=== [[en:patterns:cooperation|cooperation]] between players [[en:patterns:information_awareness|information awareness]] regarding activities of other players [[en:patterns:team_forming|team forming]] ---- === Related heuristics === [[en:heuristics:heuristics#3.4]] [[en:heuristics:heuristics#3.7]] [[en:heuristics:heuristics#4.4]] [[en:heuristics:heuristics#5.1]] [[en:heuristics:heuristics#5.3]] {{tag>interaction_between_players}} {{tag>strong_pattern}} {{tag>weak_pattern}} {{tag>multiplayer}} ---- === Backlinks === {{backlinks>.}}