====== Ending condition ====== A condition for ending the game. There might be an explicitly stated **ending condition**, which, in games of [[en:patterns:competition|competition]], might lead to a win, a loss, or a draw. Other games might be open-ended, e.g. [[https://en.wikipedia.org/wiki/Geocaching|Geocaching]]. In games where players have [[en:patterns:player_differentiation|different roles]], there might exist different **ending conditions** for each role. **Ending conditions** may vary and they may be combined. Some suggestions are * the achievement of a goal [[en:patterns:score|score]] * the exhaustion of a limited resource, e.g. [[en:patterns:digital_object|digital objects]], maybe in multiplayer games with [[en:patterns:competition_for_limited_resources|competition for limited resources]] * the exhaustion of available time, which could lead to [[en:patterns:temporal_structure|temporal structure]] in the game * the [[en:patterns:competition|elimination of opponents]] from the game * the [[en:patterns:locate_object|locating]] of a [[en:patterns:digital_object|digital object]] * other {{tagpage>triggers}} of events The **ending condition** might be known to players, in which case it is their final [[en:patterns:player_goals|game goal]]. Awareness of the **ending condition** leads to the formulation of [[en:patterns:strategy|strategies]]. ---- ===Related patterns=== [[en:patterns:competition|competition]] [[en:patterns:player_goals|player goals]] ---- === Related heuristics === [[en:heuristics:heuristics#2.8]] [[en:heuristics:heuristics#2.9]] [[en:heuristics:heuristics#3.7]] {{tag>game}} ---- === Backlinks === {{backlinks>.}}