====== Fog of war ====== **Fog of war** hides the actions or status the players who are beyond a certain range. Strategy or combat [[en:patterns:videogames|videogames]] often employ this pattern (finer variations such as shroud vs. fog can be found in these games). The pattern is more meaningful for game areas where the other players might physically be out of range of visibility. Those could be large areas, or areas that are separated, such as rooms or floors in a building. As the distance of players from other players or from points of interest increases, the **fog of war** obscures information. This way, [[en:patterns:proximity|proximity]] or other patterns related to {{tagpage>physical_space}} can be combined with the **fog of war** in order to create a dynamic [[en:patterns:information_awareness|information awareness]] pattern. **Fog of war** can be combined with the possession of a [[en:patterns:digital_object|digital object]] which enhances range or temporarily lifts the **fog**. The same effect could be created by allowing players with [[en:patterns:player_differentiation|different abilities]] to [[en:patterns:cooperation|cooperate]] in order to jointly lift the **fog of war**. The presence of a **fog** impels players to [[en:patterns:interaction_with_the_physical_world|move in the game area]] and it is an incentive for [[en:patterns:exploring|exploration]]. In large physical spaces players might have to [[en:patterns:strategy|plan]] their areas of focus. ---- === Related patterns === [[en:patterns:exploring|exploration]] [[en:patterns:information_awareness|information awareness]] ---- === Related heuristics === [[en:heuristics:heuristics#3.7]] {{tag>challenge}} {{tag>physical_space}} ---- === Backlinks === {{backlinks>.}}