====== Immersion mechanisms ====== This {{tagpage>non-pattern}} concerns technologies that can be used to enhance player immersion in **location-based mobile games**. The following is a list of examples of techniques or [[en:patterns:equipment|equipment]] that can be used to enhance immersion. * **contextual cues**: environmental or contextual sounds that depend on the players' [[en:patterns:proximity|proximity]] and the state of the game * **augmented reality**: visual enhancement through the display of a smartphone or smart glasses ---- === Related patterns === [[en:patterns:equipment|equipment]] ---- === Related heuristics === [[en:heuristics:heuristics#3.5]] [[en:heuristics:heuristics#3.6]] {{tag>game}} {{tag>non-pattern}} ---- === Backlinks === {{backlinks>.}}