====== Performance ====== This pattern denotes that part of the game takes place in front of an audience, similar to **performance** art. Acting out part of the game is useful in games where some of the players are not actively playing (e.g. if they have been eliminated). The **performance** pattern can maintain the interest of players in the game even though they are not actively participating. In **location-based mobile games** the implementation of the **performance** pattern can be problematic because game-play can take place in larger areas (and thus not be observable). ---- === Examples === [[en:games:rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is a location-based mobile game based on the [[https://en.wikipedia.org/wiki/Mafia_%28party_game%29|Mafia (party game)]]. Mafia relies on the **performance** pattern where players that are eliminated from the game can observe the rest of the players performing, keeping their interest in the game. In [[en:games:rebels_vs._spies|Invisible City: Rebels Vs. Spies]] the **performance** pattern was problematic because the players are spread out over a larger area and can not observe the rest of the players. ---- === Related patterns === ---- === Related heuristics === [[en:heuristics:heuristics#1.1]] {{tag>game}} ---- ===Backlinks=== {{backlinks>.}}