====== Proximity ====== Information is revealed or concealed depending on a player's distance to another player or location of interest. In its simple form it acts as a **hot or cold** kind of pattern, where it gives information of proximity. As a [[en:patterns:tool|game tool]] it could take the form of a **proximity radar** (visual feedback) or **sonar** (sound feedback), or as **dowsing** device (**tactile** feedback) etc. **Proximity** can be used in order to [[en:patterns:spatial_structure|structure the game space]], especially when it concerns fixes locations. In those cases it can be seen as a pattern on which to implement [[en:patterns:exploring|exploration]] or [[en:patterns:fog_of_war|fog of war]]. **Proximity** also offers way to implement variable [[en:patterns:information_awareness|information awareness]], especially if it is used to reveal more than distance information (e.g. identity, or properties of a target). [[en:patterns:collecting|Collecting]] of [[en:patterns:digital_object|digital objects]] can be implemented through the **proximity** pattern. It can be used as a {{tagpage>trigger}} for other events, for example awarding missions or considering [[en:patterns:puzzle|puzzles]] solved. Abilities related to [[en:patterns:player_differentiation|player roles]] might be activated through **proximity** as is the case with the [[en:patterns:co-locality|co-locality]] pattern. ---- === Related patterns === [[en:patterns:co-locality|co-locality]] [[en:patterns:competition|competition]] [[en:patterns:cooperation|cooperation]] [[en:patterns:exploring|exploration]] [[en:patterns:fog_of_war|fog of war]] ---- === Related heuristics === [[en:heuristics:heuristics#3.5]] {{tag>challenge}} {{tag>physical_space}} {{tag>trigger}} ---- === Backlinks === {{backlinks>.}}