====== Score ====== **Score** is a versatile pattern can be used as a [[en:patterns:motivation|motivation]] factor, as a [[en:patterns:player_goals|goal]] or as a field for [[en:patterns:competition|competition]]. A game's [[en:patterns:ending_condition|ending condition]] may be based on a **scoring** system (e.g. the first player to reach a certain score wins). **Scoring** may be used as a [[en:patterns:reward|reward]] mechanism, e.g. a highscore table or a hall of fame. **Scoring** may be a resource for which the players may [[en:patterns:competition|compete]]. It can be regulated so as to have different effects. Some variations can be: * The level of **score** can be visible to all in real-time, * it can be visible only to team-members, hiding the score of the competitors, * it can be visible only at the end of the game. **Scoring** can also be **negative** so as to force beforehand thinking and planning. Complicated systems can be devised. For example, **scoring** could be tied to experience points, similar to role-playing games or [[en:patterns:videogames]]. In that case, the **scoring** might become opaque and it could be difficult for the players to relate how individual game actions impact the final score. Scoring may be used to support other patterns. For example [[en:patterns:economic_transactions|economic transactions]] might use points as an a means of exchanging information of [[en:patterns:digital_object|digital objects]], or [[en:patterns:stealing|stealing]] might be implemented over a pattern of **scoring**. ---- === Related patterns === ---- === Related heuristics === [[en:heuristics:heuristics#2.9]] [[en:heuristics:heuristics#3.7]] {{tag>challenge}} ---- === Backlinks === {{backlinks>.}}