~~NOTOC~~ ====== Design patterns ====== The design patterns are an open collection that can be applied in the design of **location-based mobile games**. The design patterns are design elements that can support ideation and concept generation. They can be used alongside the [[en:heuristics:heuristics|heuristics]] or the [[en:framework:start|design framework]] or alone. Each **design pattern** contains a description and links to other patterns or [[en:heuristics:heuristics|design heuristics]]. This is still work in progresss. Content may be still **draft** or in greek. List of patterns that require {{tagpage>review}} ==== The patterns ==== {{tagpage>interaction_between_players&dynamic|Interaction between players}} {{topic>interaction_between_players&nodate&desc&sort&simplelist}} {{tagpage>playability&dynamic|Playability}} {{topic>playability&nouser&nodate&desc&sort&simplelist}} {{tagpage>challenge&dynamic|Challenge}} {{topic>challenge&nouser&nodate&desc&sort&simplelist}} {{tagpage>narrative&dynamic|Narrative}} {{topic>narrative&nouser&nodate&desc&sort&simplelist}} {{tagpage>players&dynamic|Players}} {{topic>players&nouser&nodate&desc&sort&simplelist}} {{tagpage>space&dynamic|Space}} {{topic>space&nouser&nodate&desc&sort&simplelist}} {{tagpage>game&dynamic|Game}} {{topic>game&nouser&nodate&desc&sort&simplelist}} {{tagpage>Learning&dynamic|Learning}} {{topic>Learning&nouser&nodate&desc&sort&simplelist}} ====Background==== The design patterns emerged from the content-analysis of the [[en:designs:designs|game design]] documents. The game design documents are the product of [[en:designs:designs|game design workshops]]. The workshops took place on a number of occasions with participants with varying backgrounds (game designers, interaction designer, experts in game based learning, engineers, education experts, cultural heritage experts).