Design of location-based mobile games Design of location-based mobile games
  • Tools
    • Site Tools
    • Recent Changes
    • Media Manager
    • Sitemap
    • Page Tools
    • Edit this page
    • Old revisions
    • Backlinks
    • Rename Page
    • Back to top
  • Log In

  1. You are here
  2. en
  3. patterns
  4. actions_influence_narrative

Sidebar

Start

Design tools

a. Design framework
  • Framework
b. Design heuristics
  • Background
  • The heuristics
c. Design workshops
  • Background
  • The designs
d. Design patterns
  • The patterns

Games

  • MuseumScrabble
  • MuseumQuest
  • Invisible Cities: Rebels Vs. Spies
  • Benaki MuseumScrabble
  • CityScrabble
  • InvadersZone
  • CarnivalScrabble
  • Taggling
  • Edit this page
  • Old revisions
  • Backlinks
  • Rename Page

Actions influence narrative

Narrative flow is affected by player actions.

This can mean that players receive different information or are moving towards different endings endings. Also the NPCs might behave differently.


Related patterns

Narrative flow


Related heuristics

2.10

3.8

narrative

Backlinks

Ευρετικές σχεδίασης χωρο-ευαίσθητων παιχνιδιών

Design heuristics

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial 4.0 International