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Common space

This pattern puts players in the same physical space. By being physically close, players can talk and listen to conversations and they can observer each other and most crucially, adapt their behaviour because they know they are observed.

The presence of players in the same physical space (e.g. a room in a museum) allows for patterns which rely on search?q=social_interaction&btnI=lucky and proximity to work as for example bluffing. Similarly, επίγνωση πληροφορίας κλπ.

Στον κοινό χώρο είναι εύκολο να υπάρχουν θεατές που παρακολουθούν τη δράση. Η δράση αποκρύπτεται γιατί είναι διασπαρμένη στο χώρο.