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Player differentiation, player roles

This pattern lets players be differentiated from each other.

Players can be differentiated in various ways:

  • symmetrically, where players have abilities and roles that are complimentary to each other. A widely used pattern is paper-scissors-stone. Players might have to combine their abilities in order to overcome a or solve a challenge.
  • non symmetrically, where some of the players or participants have a special role, e.g. games with a moderator or games where there is a leader in the teams.

Another differentiation might be on the basis of the information awareness pattern. For example, players who have access to special information may use that against opponents who have an advantage in numbers.

Other ways of providing differentiation are:

  • Game tools, e.g. a player might have a specialized radar or a scanner to find out the positions of opponents.
  • Equipment, e.g. some members of a team might have a tablet while others take the role of a scout or messenger.
  • Players might be provided with different
    • goals, or
    • starting conditions, or
    • [en:patterns:information_awareness|information]]

Player differentiation might be supported by or lead to the emergence of a narrative background.