Design of location-based mobile games Design of location-based mobile games
  • Tools
    • Site Tools
    • Recent Changes
    • Media Manager
    • Sitemap
    • Page Tools
    • Edit this page
    • Old revisions
    • Backlinks
    • Rename Page
    • Back to top
  • Log In

  1. You are here
  2. en
  3. patterns
  4. primitive_actions

Sidebar

Start

Design tools

a. Design framework
  • Framework
b. Design heuristics
  • Background
  • The heuristics
c. Design workshops
  • Background
  • The designs
d. Design patterns
  • The patterns

Games

  • MuseumScrabble
  • MuseumQuest
  • Invisible Cities: Rebels Vs. Spies
  • Benaki MuseumScrabble
  • CityScrabble
  • InvadersZone
  • CarnivalScrabble
  • Taggling
  • Edit this page
  • Old revisions
  • Backlinks
  • Rename Page

Primitive actions

Primitive actions are basic units of actions that can be used in order to interact in a physical space.

  • spatially:
    • moving from point A to point B
    • being in a location
  • acting:
    • scanning
    • taking a picture
    • pointing towards a direction
  • content:
    • sending a message
    • requesting information

Related patterns


Related heuristics

3.5

playability
non-pattern
review

Backlinks

Design heuristics

Design tools

Framework

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial 4.0 International