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en:patterns:against_time [2017/09/08 19:56]
127.0.0.1 external edit
en:patterns:against_time [2021/05/30 11:44] (current)
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 ====== Against time ====== ====== Against time ======
-**Against time** provides a {{tagpage>​challenge}} where players ​have to act under pressure of time. +**Against time** provides a {{tagpage>​challenge}} where players act under pressure of time. 
  
-Time pressure ​might be defined as **absolute** ​or **relative to other events**It might be about reaching a specific [[en:​patterns:​spatial_structure|location]] in a specific time, or before a [[en:​patterns:​competition|competitor]],​ or before a [[en:​patterns:​real_world_event|real-world event]].+The time challenge ​might be **absolute**, e.g. reaching a specific [[en:​patterns:​spatial_structure|location]] in a specific time, or **relative to other events**, e.g. before a [[en:​patterns:​competition|competitor]],​ or before a [[en:​patterns:​real_world_event|real-world event]].
  
-The pattern might be applied to the whole game or only to parts of it. As in any {{tagpage>​challenge}},​ player performance against time can be valued with [[en:​patterns:​reward|reward or penalty]], with a [[en:​patterns:​score]] (e.g. for example to have a penalty in points if a time limit is surpassed), or it can lead to different [[en:​patterns:​narrative_flow|narrative flow]]. ​+As in any {{tagpage>​challenge}},​ player performance against time can be valued with an [[en:​patterns:​reward|reward or penalty]], with a [[en:​patterns:​score]] (e.g. for example to have a penalty in points if a time limit is surpassed), or it can lead to different [[en:​patterns:​narrative_flow|narrative flow]]. ​
  
 Playing **against time** has interesting implications when it is done against [[en:​patterns:​real_world_event|real-world time]]. Events in the real world might trigger a timer or might denote a time limit (see heuristic [[en:​heuristics:​heuristics#​1.7]]). Playing **against time** has interesting implications when it is done against [[en:​patterns:​real_world_event|real-world time]]. Events in the real world might trigger a timer or might denote a time limit (see heuristic [[en:​heuristics:​heuristics#​1.7]]).