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en:patterns:balance_challenge_and_available_options [2016/01/05 17:34]
127.0.0.1 external edit
en:patterns:balance_challenge_and_available_options [2021/05/30 11:44]
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-======Balance challenge and available options====== 
-This is a broad pattern that relates to the abilities of the specific player [[en:​patterns:​target_group|target group]]. It is more related to {{tag>​general game design}} considerations than a specific design pattern per se. {{tagpage>​challenge|Challenge}} should best be balanced against the abilities of the players so that the game maintains the interest of the players. This is more of an issue in single player games than in multiplayer games. ​ 
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-Nevertheless,​ multiplayer games where players compete indirectly (for example by solving [[en:​patterns:​puzzle|puzzles]]),​ a balanced challenge remains of importance. Balance could be affected by mechanisms such as  
-  * offering help (e.g. in exchange for [[en:​patterns:​score|points]] or a [[en:​patterns:​temporal_structure|temporal]] penalty) 
-  * the difficulty level of the available [[en:​patterns:​puzzle|puzzles]] (characteristics and number of the puzzles to solve). 
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-=== Related patterns === 
-[[en:​patterns:​target_group|target group]] 
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-=== Related heuristics === 
-[[en:​heuristics:​heuristics#​2.1]] 
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-[[en:​heuristics:​heuristics#​2.6]] 
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-{{tag>​playability}} 
-{{tag>​non-pattern}} 
-{{tag>​game_general_design}} 
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-=== Backlinks === 
-{{backlinks>​.}} 
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