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en:patterns:balance_challenge_and_available_options [2015/12/17 14:33]
chris
en:patterns:balance_challenge_and_available_options [2021/05/30 11:44] (current)
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 ======Balance challenge and available options====== ======Balance challenge and available options======
-This is a broad pattern that relates to the abilities of the specific player [[en:​patterns:​target_group|target group]]. It is more related to general game design considerations than a specific design pattern per se. {{tagpage>​challenge|Challenge}} should best be balanced against the abilities of the players so that the game maintains the interest of the players. ​This is more of an issue in single player games than in multi-player ​games. ​+This is a broad pattern that relates to the abilities of the specific player [[en:​patterns:​target_group|target group]]. It is more related to general game design considerations than a specific design pattern per se. {{tagpage>​challenge|Challenge}} should best be balanced against the abilities of the players so that the game maintains the interest of the players. ​In single player games this is more pronounced than in multiplayer games. Challenge ​single player games is often determined by hiding information from the players (information that relates to how the system works). Hiding information can result ​in players having difficulty to understand what they have to do, or what the current state of the game is. In multiplayer ​games challenge is additionally based on the competition with the other players.
  
-Nevertheless, ​multi-player ​games where players compete indirectly (for example by solving puzzles), a balanced challenge remains of importance. Balance could be affected by mechanisms such as  + 
-  * offering help (e.g. in exchange for [[en:​patterns:​score|points]] or a [[en:​patterns:​temporal_structure|temporal]] ​πέναλτυ)+{{tag>​general game design}} 
 +Nevertheless, ​multiplayer ​games where players compete indirectly (for example by solving ​[[en:​patterns:​puzzle|puzzles]]), a balanced challenge remains of importance. Balance could be affected by mechanisms such as  
 +  * offering help (e.g. in exchange for [[en:​patterns:​score|points]] or a [[en:​patterns:​temporal_structure|temporal]] ​penalty)
   * the difficulty level of the available [[en:​patterns:​puzzle|puzzles]] (characteristics and number of the puzzles to solve).   * the difficulty level of the available [[en:​patterns:​puzzle|puzzles]] (characteristics and number of the puzzles to solve).
  
 +----
 +=== Related patterns ===
 +[[en:​patterns:​target_group|target group]]
 +
 +----
 === Related heuristics === === Related heuristics ===
 [[en:​heuristics:​heuristics#​2.1]] [[en:​heuristics:​heuristics#​2.1]]
  
 [[en:​heuristics:​heuristics#​2.6]] [[en:​heuristics:​heuristics#​2.6]]
 +
 {{tag>​playability}} {{tag>​playability}}
 +{{tag>​non-pattern}}
 +{{tag>​game_general_design}}
 +
 +----
 +=== Backlinks ===
 +{{backlinks>​.}}
 +
 +