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en:patterns:information_awareness [2016/01/05 17:34]
127.0.0.1 external edit
en:patterns:information_awareness [2021/05/30 11:44]
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-====== Information awareness====== 
-The pattern refers whether and how much information will be concealed from or revealed to the players by the game.  
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-In multiplayer games **information awareness** can regulate the [[en:​patterns:​balance_cooperation_and_competition|balance of cooperation and competition]] between players. ​ 
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-In a **location-based mobile game** there exists the possibility to acquire information just by [[en:​patterns:​proximity]]. One can watch or listen to other players who are in the [[en:​patterns:​common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player'​s [[en:​patterns:​equipment|device]]. The same could happen on purpose as part of a [[en:​patterns:​bluff|bluff]]. 
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-Players can use their [[en:​patterns:​equipment|game related smartphones]] or their personal phones to coordinate and exchange information,​ extending or overriding channels of information offered by the game. 
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-Information might concern the actions of players, their current status (e.g. [[en:​patterns:​score|score]]),​ their position in the physical space etc. In the last example information might be regulated by the application of the [[en:​patterns:​fog_of_war|fog of war]] pattern. 
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-=== Related patterns === 
-[[en:​patterns:​balance_cooperation_and_competition|balance cooperation and competition]] 
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-[[en:​patterns:​proximity]] 
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-=== Related heuristics === 
-[[en:​heuristics:​heuristics#​3.7]] 
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-{{tag>​physical_space}} 
-{{tag>​multiplayer}} 
-{{tag>​challenge}} 
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-=== Backlinks === 
-{{backlinks>​.}}