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en:patterns:information_awareness [2016/01/05 17:34] 127.0.0.1 external edit |
en:patterns:information_awareness [2021/05/30 11:44] |
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- | ====== Information awareness====== | ||
- | The pattern refers whether and how much information will be concealed from or revealed to the players by the game. | ||
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- | In multiplayer games **information awareness** can regulate the [[en:patterns:balance_cooperation_and_competition|balance of cooperation and competition]] between players. | ||
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- | In a **location-based mobile game** there exists the possibility to acquire information just by [[en:patterns:proximity]]. One can watch or listen to other players who are in the [[en:patterns:common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player's [[en:patterns:equipment|device]]. The same could happen on purpose as part of a [[en:patterns:bluff|bluff]]. | ||
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- | Players can use their [[en:patterns:equipment|game related smartphones]] or their personal phones to coordinate and exchange information, extending or overriding channels of information offered by the game. | ||
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- | Information might concern the actions of players, their current status (e.g. [[en:patterns:score|score]]), their position in the physical space etc. In the last example information might be regulated by the application of the [[en:patterns:fog_of_war|fog of war]] pattern. | ||
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- | ---- | ||
- | === Related patterns === | ||
- | [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] | ||
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- | [[en:patterns:proximity]] | ||
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- | ---- | ||
- | === Related heuristics === | ||
- | [[en:heuristics:heuristics#3.7]] | ||
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- | {{tag>physical_space}} | ||
- | {{tag>multiplayer}} | ||
- | {{tag>challenge}} | ||
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- | ---- | ||
- | === Backlinks === | ||
- | {{backlinks>.}} | ||