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en:patterns:start [2015/12/16 16:51]
chris [Design patterns]
en:patterns:start [2021/05/30 11:44] (current)
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 + ​~~NOTOC~~
 ====== Design patterns ====== ====== Design patterns ======
 The design patterns are an open collection that can be applied in the design of **location-based mobile games**. The design patterns are design elements that can support ideation and concept generation. ​ The design patterns are an open collection that can be applied in the design of **location-based mobile games**. The design patterns are design elements that can support ideation and concept generation. ​
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 They can be used alongside the [[en:​heuristics:​heuristics|heuristics]] or the [[en:​framework:​start|design framework]] or alone. They can be used alongside the [[en:​heuristics:​heuristics|heuristics]] or the [[en:​framework:​start|design framework]] or alone.
  
-Each **design pattern** contains a description and links to other patterns or [[en:​heuristics:​heuristics|design heuristics]]+Each **design pattern** contains a description and links to other patterns or [[en:​heuristics:​heuristics|design heuristics]].
  
-=====Background===== +<WRAP center round important 60%> 
-The design patterns emerged from the content-analysis of the [[en:​designs:​designs|game design]] documentsThe game design documents are the product of [[en:​designs:​designs|game design workshops]]The workshops took place on a number of occasions with participants with varying backgrounds.  +This is still work in progresssContent may be still **draft** or in greek
-===== Οργανωμένοι ανά ετικέτα ===== +</WRAP>
-{{tagpage>​interaction_between_players&​dynamic|Αλληλεπίδραση μεταξύ παιχτών}} +
-{{topic>interaction_between_players&​nouser&​nodate&​desc&​sort&​simplelist}}+
  
-{{tagpage>​playability&​dynamic|Ευπαιξία}}+ 
 +<WRAP center round todo 60%> 
 +List of patterns that require {{tagpage>​review}} 
 +</​WRAP>​ 
 + 
 + 
 +==== The patterns ==== 
 +{{tagpage>​interaction_between_players&​dynamic|Interaction between players}} 
 +{{topic>​interaction_between_players&​nodate&​desc&​sort&​simplelist}} 
 + 
 +{{tagpage>​playability&​dynamic|Playability}}
 {{topic>​playability&​nouser&​nodate&​desc&​sort&​simplelist}} {{topic>​playability&​nouser&​nodate&​desc&​sort&​simplelist}}
  
-{{tagpage>​challenge&​dynamic|Πρόκληση}}+{{tagpage>​challenge&​dynamic|Challenge}}
 {{topic>​challenge&​nouser&​nodate&​desc&​sort&​simplelist}} {{topic>​challenge&​nouser&​nodate&​desc&​sort&​simplelist}}
  
-{{tagpage>​αφήγηση&​dynamic|Αφήγηση}} +{{tagpage>​narrative&​dynamic|Narrative}} 
-{{topic>αφήγηση&​nouser&​nodate&​desc&​sort&​simplelist}}+{{topic>narrative&​nouser&​nodate&​desc&​sort&​simplelist}}
  
-{{tagpage>​players&​dynamic|Παίχτες}}+{{tagpage>​players&​dynamic|Players}}
 {{topic>​players&​nouser&​nodate&​desc&​sort&​simplelist}} {{topic>​players&​nouser&​nodate&​desc&​sort&​simplelist}}
  
-{{tagpage>​space&​dynamic|Χώρος}}+{{tagpage>​space&​dynamic|Space}}
 {{topic>​space&​nouser&​nodate&​desc&​sort&​simplelist}} {{topic>​space&​nouser&​nodate&​desc&​sort&​simplelist}}
  
-{{tagpage>​παιχνίδι&​dynamic|Παιχνίδι}} +{{tagpage>​game&​dynamic|Game}} 
-{{topic>παιχνίδι&​nouser&​nodate&​desc&​sort&​simplelist}}+{{topic>game&​nouser&​nodate&​desc&​sort&​simplelist}} 
 + 
 +{{tagpage>​Learning&​dynamic|Learning}} 
 +{{topic>​Learning&​nouser&​nodate&​desc&​sort&​simplelist}} 
 + 
 +====Background==== 
 +The design patterns emerged from the content-analysis of the [[en:​designs:​designs|game design]] documents. The game design documents are the product of [[en:​designs:​designs|game design workshops]]. The workshops took place on a number of occasions with participants with varying backgrounds (game designers, interaction designer, experts in game based learning, engineers, education experts, cultural heritage experts). ​
  
-{{tagpage>​Εκπαιδευτική_διάσταση&​dynamic|Εκπαιδευτική διάσταση}} 
-{{topic>​Εκπαιδευτική_διάσταση&​nouser&​nodate&​desc&​sort&​simplelist}}