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en:start [2015/12/15 16:45]
127.0.0.1 external edit
en:start [2021/05/30 11:44]
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-~~NOTOC~~ 
-This wiki contains tools to support the **design of location-based mobile games**. The tools are the result of research that was conducted by the [[http://​hci.ece.upatras.gr|Human-Computer Interaction Group]] (HCI Group) at the [[http://​www.upatras.gr|University of Patras]], Greece, by Christos Sintoris, Nikoleta Yiannoutsou,​ Prof. Nikolaos Avouris and a number of undergraduate students as well as other graduate students. 
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-The content of this wiki encompases following parts: 
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-====Framework==== 
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-The [[en:​framework:​start|design framework]] lays out main axes along which a location-based mobile game can be designed and analyzed. It was initially conceived for the design and later for the evaluation of [[en:​museumscrabble|MuseumScrabble]],​ a game for a local history museum that used RFID tags and PocketPCs. 
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-====Heuristics====  
-The [[en:​heuristics:​start|design heuristics]] are designed in order to support a rapid conceptualization of game ideas for location-based mobile games. They where derived through the analysis of existing **location-based mobile games** in collaboration with Carmelo Ardito from the University of Bari. 
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-====Patterns==== 
-The [[en:​patterns:​start|design patterns]] are an open collection of **game design patterns** that can be used for designing location-based mobile games. The game design patterns were derived through the analysis of game designs that were produced in  
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-====Game design workshops==== 
-The [[en:​designs:​start|game design workshops]] contain both 
-    * the [[http://​hci.ece.upatras.gr/​pompeiigame|material and the instructions that are necessary]] (worksheets,​ cards etc.), 
-    * the [[en:​designs:​designs|game designs]] that were produced during past sessions sofar. 
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-====Games and prototypes==== 
-Finally, a number of [[en:​παιχνίδια:​start|games]] that have been developed by members of the HCI Group.