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en:start [2016/01/06 09:27] chris [Games and prototypes] |
en:start [2021/05/30 11:44] (current) |
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | This wiki contains tools to support the **design of location-based mobile games**. The tools are the result of research that was conducted by the [[http://hci.ece.upatras.gr|Human-Computer Interaction Group]] (HCI Group) at the [[http://www.upatras.gr|University of Patras]], Greece, by Christos Sintoris, Nikoleta Yiannoutsou, Prof. Nikolaos Avouris and a number of undergraduate students as well as other graduate students. | + | This wiki contains tools to support the **design of location-based mobile games**. The tools are the result of research that was conducted by the [[http://hci.ece.upatras.gr|Human-Computer Interaction Group]] (HCI Group) at the [[http://www.upatras.gr|University of Patras]], Greece, by [[http://hci.ece.upatras.gr/sintoris|Christos Sintoris]], [[http://hci.ece.upatras.gr/yiannoutsou|Nikoleta Yiannoutsou]], [[http://hci.ece.upatras.gr/avouris|Prof. Nikolaos Avouris]] and a number of undergraduate students as well as other graduate students. |
The content of this wiki encompases following parts: | The content of this wiki encompases following parts: | ||
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====Framework==== | ====Framework==== | ||
- | The [[en:framework:start|design framework]] lays out main axes along which a location-based mobile game can be designed and analyzed. It was initially conceived for the design and later for the evaluation of [[en:museumscrabble|MuseumScrabble]], a game for a local history museum that used RFID tags and PocketPCs. | + | The [[en:framework:start|design framework]] lays out main axes along which a location-based mobile game can be designed and analyzed. It was initially conceived for the design and later for the evaluation of [[en:games:museumscrabble|MuseumScrabble]], a game for a local history museum that used RFID tags and PocketPCs. |
====Heuristics==== | ====Heuristics==== |