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        <title>Design of location-based mobile games</title>
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        <title>en:patterns:against_time</title>
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        <description>====== Against time ======
**Against time** provides a {{tagpage&gt;challenge}} where players act under pressure of time. 

The time challenge might be **absolute**, e.g. reaching a specific [[en:patterns:spatial_structure|location]] in a specific time, or **relative to other events**, e.g. before a [[en:patterns:competition|competitor]], or before a [[en:patterns:real_world_event|real-world event]].

As in any {{tagpage&gt;challenge}}, player performance against time can be valued with an [[en:patter…</description>
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        <dc:date>2017-09-08T20:11:15+03:00</dc:date>
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        <title>en:patterns:spatial_structure</title>
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        <description>====== Spatial structure ======
A **location-based mobile game** depends on the characteristics of the physical space in which it takes place. In the same time it imposes a superstructure on the physical space that relates to the game only. This superstructure contains sections, areas, points etc., that may have special meaning in the frame of the game. Superstructures of physical locations may be designated in various ways:
  * as starting points, ending points, meeting points etc.
  * as locat…</description>
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        <title>en:patterns:information_awareness</title>
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        <description>====== Information awareness======
The pattern refers whether and how much information will be concealed from or revealed to the players by the game. 

Information that is hidden can be disclosed to players when certain conditions are met. 

In this pattern, **information** concerns the state of the game (and not, say, the answer to a puzzle). An example is the current location of the opponents. 

In multiplayer games **information awareness** can regulate the [[en:patterns:balance_cooperation_a…</description>
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        <dc:date>2016-03-03T17:06:08+03:00</dc:date>
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        <title>en:patterns:balance_challenge_and_available_options</title>
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        <description>======Balance challenge and available options======
This is a broad pattern that relates to the abilities of the specific player [[en:patterns:target_group|target group]]. It is more related to general game design considerations than a specific design pattern per se. {{tagpage&gt;challenge|Challenge}} should best be balanced against the abilities of the players so that the game maintains the interest of the players. In single player games this is more pronounced than in multiplayer games. Challenge…</description>
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        <description>~~NOTOC~~
This wiki contains tools to support the **design of location-based mobile games**. The tools are the result of research that was conducted by the [[http://hci.ece.upatras.gr|Human-Computer Interaction Group]] (HCI Group) at the [[http://www.upatras.gr|University of Patras]], Greece, by  [[http://hci.ece.upatras.gr/sintoris|Christos Sintoris]],  [[http://hci.ece.upatras.gr/yiannoutsou|Nikoleta Yiannoutsou]], [[http://hci.ece.upatras.gr/avouris|Prof. Nikolaos Avouris]] and a number of un…</description>
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        <description>=====Games=====

A number of **location-based mobile** games have been developed by members of the HCI Group.

  * [[en:games:museumscrabble|MuseumScrabble]]
  * [[en:games:museumquest|MuseumQuest]]
  * [[en:games:rebels_vs._spies|Invisible Cities: Rebels Vs. Spies]]
  * [[en:games:bms|Benaki MuseumScrabble]]
  * [[en:games:cityscrabble|CityScrabble]]
  * [[en:games:invaderszone|InvadersZone]]
  * [[en:games:carnivalscrabble|CarnivalScrabble]]
  * [[en:games:taggling|Taggling]]</description>
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        <dc:date>2016-01-06T09:27:50+03:00</dc:date>
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        <title>en:paichnidia:start</title>
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        <description>=====Games=====

A number of **location-based mobile** games have been developed by members of the HCI Group.

  * [[en:games:museumscrabble|MuseumScrabble]]
  * [[en:games:museumquest|MuseumQuest]]
  * [[en:games:rebels_vs._spies|Invisible Cities: Rebels Vs. Spies]]
  * [[en:games:bms|Benaki MuseumScrabble]]
  * [[en:cityscrabble|CityScrabble]]
  * [[en:invaderszone|InvadersZone]]
  * [[en:carnivalscrabble|CarnivalScrabble]]
  * [[en:tangling|Tangling]]</description>
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        <dc:date>2015-12-16T10:58:15+03:00</dc:date>
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        <title>en:heuristics:designheuristics_en.pdf - created</title>
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