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        <title>Design of location-based mobile games en:heuristics</title>
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        <title>Design of location-based mobile games</title>
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        <dc:date>2021-05-30T11:44:28+03:00</dc:date>
        <title>en:heuristics:heuristics</title>
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        <description>Design heuristics

The heuristics have been organized along five dimensions:

	*  , which refers to issues related to the overall game design process.
	*  , which is a basic dimension of system usability, that with respect to the games considered in this paper, also refers to helping players to be aware of the effects of their choices on the game execution.&lt;a name=&quot;section11&quot;&gt;1.1&lt;/a&gt;&lt;a name=&quot;section12&quot;&gt;1.2&lt;/a&gt;&lt;a name=&quot;section13&quot;&gt;1.3&lt;/a&gt;&lt;a name=&quot;section14&quot;&gt;1.4&lt;/a&gt;&lt;a name=&quot;section15&quot;&gt;1.5&lt;/a&gt;&lt;a nam…</description>
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        <title>en:heuristics:start</title>
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        <description>Design heuristics for location-based mobile games

The design heuristics are designed in order to support a rapid conceptualization of game ideas for location-based mobile games. 
They were derived through the analysis of existing location-based mobile games in collaboration with Carmelo Ardito from the University of Bari.</description>
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