TY - CONF TI - The good, the bad and the neutral: an analysis of team- gaming activity AU - Chounta, Irene-Angelica AU - Sintoris, Christos AU - Masoura, Melpomeni AU - Yiannoutsou, Nikoleta AU - Avouris, Nikolaos T2 - ECTEL meets ECSCW2013 AB - This paper describes a preliminary study where a multiplayer loca- tion-based game’s logfiles were used for the assessment of the overall practice of teams. We explore the use of activity metrics previously introduced and ap- plied to CSCL settings. We argue that these metrics, if adapted in a meaningful way, will provide insight of the progress of a location-based gaming activity and its quality regarding the score. Moreover, this can be achieved in an auto- mated way. A small set of activity metrics, related to game characteristics and player activity, is applied to a set of gaming activities. The results are analyzed regarding team performance and score. The paper proposes a way to analyze group activity in the context of location-based games while taking into account the characteristics of successful collaborative activities. Future work is pro- posed towards the development of automated metrics for the analysis of loca- tion-based gaming activities with emphasis on collaboration and group dynam- ics. C1 - Pafos, Cyprus C3 - ECTEL meets ECSCW2013 DA - 2013/09// PY - 2013 UR - https://hci.ece.upatras.gr/wp-content/uploads/publications/2013(c186)The%20good%2C%20the%20bad%20and%20the%20neutral%3A%20an%20analysis%20of%20teamgaming%20activity.pdf ER -