TY - CONF TI - End User configuration of game elements: Game construction as learning activity AU - Yiannoutsou, Nikoleta AU - Sintoris, Christos AU - Avouris, Nikolaos T2 - DEG Involving End Users and Domain Experts in the Design of Educational Games, International workshop at IS-EUD 2011 AB - End user configuration of game elements is analyzed here from two different perspectives a) as a type of end user involvement in computer game development and b) as a tool for learning. We describe the treasure hunt template as computer environment that supports students to construct their own computer based treasure hunt games by manipulating the basic elements of the game. An indicative analysis of the learning process during game construction suggested that game element configuration shaped a rich learning activity that challenged students not only to engage in spatial concept negotiation but also to consider issues related to game design. C1 - Torre Canne, Italy C3 - DEG Involving End Users and Domain Experts in the Design of Educational Games, International workshop at IS-EUD 2011 DA - 2011/// PY - 2011 ST - End User configuration of game elements UR - https://hci.ece.upatras.gr/wp-content/uploads/publications/2011(c171)End%20User%20configuration%20of%20game%20elements%3A%20Game%20construction%20as%20learning%20activity.pdf KW - ⛔ No DOI found ER -