Players interact in physical space or with objects in physical space.
Interaction can happen explicitly, e.g. by operating a handheld device in order to scan a QR tag, or implicitly by registering player movement in space.
3.5
3.6
4.1
Ευρετικές σχεδίασης χωρο-ευαίσθητων παιχνιδιών
Design heuristics
Collecting
Επιδεξιότητα
Exploring
Fog of war
Interaction in virtual space
Locating
Κίνητρα
Αφηγηματικό υπόβαθρο
Obstruction
Εύρεση μονοπατιού
Player differentiation, player roles
Puzzle
Χρονική δομή