George E. Raptis
Ph.D., Researcher
Human-Computer Interaction, Individual Cognitive Differences, Cultural Heritage
raptisg [at] upnet.gr
Information
Email address: | raptisg [at] upnet.gr |
Personal website: | raptisg.com |
Google Scholar Profile: | scholar.google.com/citations?user=8tHmS1YAAAAJ |
Researchgate Profile: | researchgate.net/profile/George_Raptis3 |
List of publications
Journals
Raptis, G. E., Sintoris, C., & Avouris, N. (2019). DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage, 2(3), 2573–2596. https://doi.org/10/gf9vxz Cite
Raptis, G. E., Fidas, C., Katsini, C., & Avouris, N. (2019). A cognition-centered personalization framework for cultural-heritage content. User Modeling and User-Adapted Interaction, 29(1), 9–65. https://doi.org/10/gjx5jq Cite Download
Raptis, G. E., Fidas, C., Katsini, C., & Avouris, N. (2019). A cognition-centered personalization framework for cultural-heritage content. User Modeling and User-Adapted Interaction, 29(1), 9–65. https://doi.org/10.1007/s11257-019-09226-7 Cite
Raptis, G. E., Fidas, C., & Avouris, N. (2019). Do Game Designers' Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective. Journal on Computing and Cultural Heritage, 12(1), 1–25. https://doi.org/10.1145/3292057 Cite
Raptis, G. E., Fidas, C., & Avouris, N. (2018). Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective. International Journal of Human-Computer Studies, 114, 69–79. https://doi.org/10.1016/j.ijhcs.2018.02.003 Cite