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Christos Sintoris

Teaching and Research Associate

Human-Computer Interaction, Location-based mobile games, learning technologies focusing on mobile devices, pervasive computing, mobile learning technologies.

A comprehensive overview of our team’s activities in relation to location-based games can be found in this CHI2016 workshop paper.

Google Scholar profile.

List of publications

Journals

Raptis, G. E., Sintoris, C., & Avouris, N. (2019). DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage, 2(3), 2573–2596. https://doi.org/10/gf9vxz Cite
Sintoris, C. (2015). Extracting game design patterns from game design workshops. International Journal of Intelligent Engineering Informatics, Vol. 3, Nos 2/3. https://doi.org/10/gf9vxw Cite
Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Location-based games for learning in smart cities. Interaction Design and Architecture(s) Journal - IxD&A, (16). Cite Download
Sintoris, C., Stoica, A., Papadimitriou, I., Yiannoutsou, N., Komis, V., & Avouris, N. (2010). MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space. International Journal of Mobile Human Computer Interaction (IJMHCI), 2(2), 53–71. https://doi.org/10/cfznzd Cite

Conference papers

Sintoris, C., Mavrommati, I., Avouris, N., & Chatzigiannakis, I. (2018). Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students. In Ambient Intelligence (pp. 221–226). Larnaca,Cyprus: Springer International Publishing. https://doi.org/10/gf9vxx Cite
Avouris, N., Sintoris, C., & Katsini, C. (2018). Studying Human-computer Interaction for Social Good: The Case of Digital Government Evaluation and Re-design Project. In Proceedings of the 22Nd Pan-Hellenic Conference on Informatics (pp. 230–235). Athens, Greece: ACM. https://doi.org/10.1145/3291533.3291541 Cite Download
Avouris, N., Mavrommati, I., & Sintoris, C. (2018). Designing through ideation cards for Internet of Things: can cards help engineers out of the box? In HCICTE2018 - 11th Pan-Hellenic and International Conference “ICT in Education” (p. 7). Thessaloniki, Greece. Cite Download
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2018). The interplay between space and micro-narratives in location based mobile games. In DST18 - International Digital Storytelling Conference “Current Trends in Digital Storytelling: Research & Practices" (p. 8). Zakynthos, Greece. Cite Download
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2018). Design Guidelines for Location-based Mobile Games for Learning. In Proceedings of the 17th ACM Conference on Interaction Design and Children (pp. 741–744). New York, NY, USA: ACM. https://doi.org/10/gf4r7m Cite Download
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2017). Design of Location-Based Mobile Games: Introduction. In Human-Computer Interaction – INTERACT 2017 (pp. 379–382). Mumbai, India: Springer International Publishing. https://doi.org/10/gf56nt Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). The Fortress-Town of Monemvasia as playground for a location based game. In DiGRA/FDG '16 – Proceedings of the 2016 Playing With History Workshop (Vol. 13). Dundee, Scotland, UK. Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). Exploring Cultural Spaces Through Location-Based Mobile Games. In ACM CHI 2016 Pervasive Play Workshop (p. 3). San Jose, CA, USA. Cite Download
Manoli, V., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). Taggling Game: Learning about contemporary art through game play. In Proceedings EDULEARN 2015 (pp. 7684–7690). Barcelona, Spain: IATED. Cite Download
Fidas, C., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). A survey on tools for end user authoring of mobile applications for cultural heritage. In 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA) (pp. 1–5). Corfu, Greece: IEEE. https://doi.org/10/gf4r8d Cite Download
Sintoris, C., Yiannoutsou, N., Ortega-Arranz, A., Lopez-Romero, R., Masoura, M., Avouris, N., & Dimitriadis, Y. (2014). TaggingCreaditor: A tool to create and share content for location-based games for learning. In 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014) (pp. 280–284). Thessaloniki, Greece: IEEE. https://doi.org/10/gf4r7v Cite Download
Chalvatzaras, D., Yiannoutsou, N., Sintoris, C., & Avouris, N. (2014). Do you remember that building? Exploring old Zakynthos through an augmented reality mobile game. In 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014) (pp. 222–225). Thessaloniki, Greece. https://doi.org/10/gf4755 Cite Download
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2014). A Game Design Workshop to Support the Elaboration of Game Ideas. In N. Streitz & P. Markopoulos (Eds.), Distributed, Ambient, and Pervasive Interactions (pp. 66–75). Heraklion, Crete: Springer International Publishing. https://doi.org/10/gf56nv Cite Download
Chounta, I.-A., Sintoris, C., Masoura, M., Yiannoutsou, N., & Avouris, N. (2013). The good, the bad and the neutral: an analysis of team- gaming activity. In ECTEL meets ECSCW2013. Pafos, Cyprus. Cite
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2013). Learning in the City through Pervasive Games. In The Hybrid City II: Subtle rEvolutions. Athens, Greece. Cite Download
Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Game design for learning in technology enhanced places. In ARV Workshop on Smart Cities Learning (pp. 47–64). Villalard-de-Lans, Vercors: Interaction Design and Architecture(s) Journal - IxD&A. Cite
Yiannoutsou, N., Avouris, N., & Sintoris, C. (2012). Audience participation in museums: Game Design as Learning Activity. In NordiCHI Workshop on Design for Audience Engagement. Copenhagen, Denmark. Cite Download
Ardito, C., Lanzilotti, R., Raptis, D., Sintoris, C., Yiannoutsou, N., Avouris, N., & Costabile, M. F. (2011). Designing Pervasive Games for Learning. In A. Marcus (Ed.), Design, User Experience, and Usability. Theory, Methods, Tools and Practice (Vol. 6770, pp. 99–108). Orlando, Florida, USA: Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-21708-1_12 Cite Download
Sintoris, C., Raptis, G. E., Yiannoutsou, N., Dimitriou, S., & Avouris, N. (2011). Content creation by end users for location-sensitive mobile educational games. In Proceedings, IS-EUD 2011 Workshop Involving End Users and Domain Experts in Design of Educational Games. Torre Canne, Italy. Cite
Yiannoutsou, N., Sintoris, C., & Avouris, N. (2011). End User configuration of game elements: Game construction as learning activity. In DEG Involving End Users and Domain Experts in the Design of Educational Games, International workshop at IS-EUD 2011. Torre Canne, Italy. Cite
Ardito, C., Sintoris, C., Raptis, D., Yiannoutsou, N., Avouris, N., & Costabile, M. F. (2010). Design Guidelines for Location-based Mobile Games for Learning. In International Conference on Social Applications for Lifelong Learning (p. 96). Patras, Greece. Cite Download
Sintoris, C., Raptis, D., G. Stoica, A., & Avouris, N. (2007). Delivering Multimedia Content in Enabled Cultural Spaces. In MobiMedia ’07: Proceedings of the 3rd international conference on Mobile multimedia communications (p. 7). Nafpaktos, Greece: ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering). https://doi.org/10/fkv5d4 Cite Download
Stoica, A., Raptis, D., Sintoris, C., & Avouris, N. (2006). Designing an indoor mobile museum application. In Proceedings of the Third International Conference of Museology. Mytilene, Greece. Cite Download

Book chapters

Avouris, Nikolaos, Yiannoutsou, Nikoleta, & Sintoris, C. (2014). Interactive Technologies for Informal Learning in Museums Through Games and Stories. In Kleisz, Terez (Ed.), Insights into the Cultural Heritage Landscape, a Reader  stemming from an ERASMUS Intensive Programme Project  “European Cultural Management Policies and  Practices for the Creative Use of Cultural Heritage” (pp. 12–31). Pécs, Hungary: University of Pécs, Faculty of Adult Education and Human Resource Development (FEEK). Cite
Sintoris, C., Raptis, D., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2011). Content creation by end users for location-sensitive mobile educational games. In DEG: Involving End Users and Domain Experts in Design of Educational Games (Vol. 6654, pp. 419–424). Springer Berlin / Heidelberg. Cite

Workshop papers

Yiannoutsou, N., Avouris, N., & Sintoris, C. (n.d.). Audience participation in museums: Game Design as Learning Activity, 5. Cite Download