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Χρήστος Σιντόρης

Ε.ΔΙ.Π.

Human-Computer Interaction, Location-based mobile games, learning technologies focusing on mobile devices, pervasive computing, mobile learning technologies

Δημοσιεύσεις

Yiannoutsou, N., Sintoris, C., & Avouris, N. (2019). If... in Malvasia. In K. Schrier (Ed.), Learning, Education & Games Volume 3: 100 Games to Use in the Classroom & Beyond (p. 582). ETC Press (Carnegie Mellon). Cite
Raptis, G. E., Sintoris, C., & Avouris, N. (2019). DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage, 2(3), 2573–2596. https://doi.org/10/gf9vxz Cite
Sintoris, C., Mavrommati, I., Avouris, N., & Chatzigiannakis, I. (2018). Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students. Ambient Intelligence, 221–226. https://doi.org/10/gf9vxx Cite
Avouris, N., Sintoris, C., & Katsini, C. (2018). Studying Human-computer Interaction for Social Good: The Case of Digital Government Evaluation and Re-design Project. Proceedings of the 22Nd Pan-Hellenic Conference on Informatics, 230–235. https://doi.org/10.1145/3291533.3291541 Cite
Avouris, N., Mavrommati, I., & Sintoris, C. (2018). Designing through ideation cards for Internet of Things: can cards help engineers out of the box? HCICTE2018 - 11th Pan-Hellenic and International Conference "ICT in Education," 7. Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2018). The interplay between space and micro-narratives in location based mobile games. Proceedings of the International Digital Storytelling Conference DST 2018, 8. Cite
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2018). Design Guidelines for Location-based Mobile Games for Learning. Proceedings of the 17th ACM Conference on Interaction Design and Children, 741–744. https://doi.org/10/gf4r7m Cite Download
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2017). Design of Location-Based Mobile Games: Introduction. Human-Computer Interaction – INTERACT 2017, 379–382. https://doi.org/10/gf56nt Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). Exploring Cultural Spaces Through Location-Based Mobile Games. ACM CHI 2016 Pervasive Play Workshop, 3. Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). The Fortress-Town of Monemvasia as playground for a location based game. DiGRA/FDG '16 – Proceedings of the 2016 Playing With History Workshop, 13. Cite
Fidas, C., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). A survey on tools for end user authoring of mobile applications for cultural heritage. 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA), 1–5. https://doi.org/10/gf4r8d Cite
Manoli, V., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). Taggling Game: Learning about contemporary art through game play. Proceedings EDULEARN 2015, 7684–7690. Cite
Sintoris, C. (2015). Extracting game design patterns from game design workshops. International Journal of Intelligent Engineering Informatics, Vol. 3, Nos 2/3. https://doi.org/10/gf9vxw Cite
Chalvatzaras, D., Yiannoutsou, N., Sintoris, C., & Avouris, N. (2014). Do you remember that building? Exploring old Zakynthos through an augmented reality mobile game. 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014), 222–225. https://doi.org/10/gf4755 Cite
Sintoris, C., Yiannoutsou, N., Ortega-Arranz, A., Lopez-Romero, R., Masoura, M., Avouris, N., & Dimitriadis, Y. (2014). TaggingCreaditor: A tool to create and share content for location-based games for learning. 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014), 280–284. https://doi.org/10/gf4r7v Cite
Avouris, Nikolaos, Yiannoutsou, Nikoleta, & Sintoris, C. (2014). Interactive Technologies for Informal Learning in Museums Through Games and Stories. In Kleisz, Terez (Ed.), Insights into the Cultural Heritage Landscape, a Reader stemming from an ERASMUS Intensive Programme Project "European Cultural Management Policies and Practices for the Creative Use of Cultural Heritage" (pp. 12–31). University of Pécs, Faculty of Adult Education and Human Resource Development (FEEK). Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2014). A Game Design Workshop to Support the Elaboration of Game Ideas. In N. Streitz & P. Markopoulos (Eds.), Distributed, Ambient, and Pervasive Interactions (pp. 66–75). Springer International Publishing. https://doi.org/10/gf56nv Cite
Chounta, I.-A., Sintoris, C., Masoura, M., Yiannoutsou, N., & Avouris, N. (2013, September). The good, the bad and the neutral: an analysis of team- gaming activity. ECTEL Meets ECSCW2013. ECTEL meets ECSCW2013, Pafos, Cyprus. Cite
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2013, May). Learning in the City through Pervasive Games. The Hybrid City II: Subtle REvolutions. 2nd International Hybrid City Conference, Athens, Greece. Cite
Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Game design for learning in technology enhanced places. ARV Workshop on Smart Cities Learning, 47–64. Cite
Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Location-based games for learning in smart cities. Interaction Design and Architecture(s) Journal - IxD&A, 16. Cite
Yiannoutsou, N., Avouris, N., & Sintoris, C. (2012, October). Audience participation in museums: Game Design as Learning Activity. NordiCHI Workshop on Design for Audience Engagement. NordiCHI 2012, Copenhagen, Denmark. Cite
Ardito, C., Lanzilotti, R., Raptis, D., Sintoris, C., Yiannoutsou, N., Avouris, N., & Costabile, M. F. (2011). Designing Pervasive Games for Learning. In A. Marcus (Ed.), Design, User Experience, and Usability. Theory, Methods, Tools and Practice (Vol. 6770, pp. 99–108). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-21708-1_12 Cite
Yiannoutsou, N., Sintoris, C., & Avouris, N. (2011). End User configuration of game elements: Game construction as learning activity. DEG Involving End Users and Domain Experts in the Design of Educational Games, International Workshop at IS-EUD 2011. DEG Involving End Users and Domain Experts in the Design of Educational Games, International workshop at IS-EUD 2011, Torre Canne, Italy. Cite
Sintoris, C., Raptis, G. E., Yiannoutsou, N., Dimitriou, S., & Avouris, N. (2011). Content creation by end users for location-sensitive mobile educational games. Proceedings, IS-EUD 2011 Workshop Involving End Users and Domain Experts in Design of Educational Games. Proceedings, IS-EUD 2011 Workshop Involving End Users and Domain Experts in Design of Educational Games, Torre Canne, Italy. Cite
Ardito, C., Sintoris, C., Raptis, D., Yiannoutsou, N., Avouris, N., & Costabile, M. F. (2010). Design Guidelines for Location-based Mobile Games for Learning. International Conference on Social Applications for Lifelong Learning, 96. Cite
Sintoris, C., Stoica, A., Papadimitriou, I., Yiannoutsou, N., Komis, V., & Avouris, N. (2010). MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space. International Journal of Mobile Human Computer Interaction (IJMHCI), 2(2), 53–71. https://doi.org/10/cfznzd Cite
Sintoris, C., Raptis, D., G. Stoica, A., & Avouris, N. (2007). Delivering Multimedia Content in Enabled Cultural Spaces. MobiMedia '07: Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 7. https://doi.org/10/fkv5d4 Cite
Stoica, A., Raptis, D., Sintoris, C., & Avouris, N. (2006, June). Designing an indoor mobile museum application. Proceedings of the Third International Conference of Museology. ICOM-AVICOM Annual Conference, Mytilene, Greece. Cite