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Yiannoutsou, N., Sintoris, C., & Avouris, N. (2019). If... in Malvasia. In K. Schrier (Ed.), Learning, Education & Games Volume 3: 100 Games to Use in the Classroom & Beyond (p. 582). Pittsburgh, PA: ETC Press (Carnegie Mellon). Cite
Ntourmas, A., Avouris, N., Daskalaki, S., & Dimitriadis, Y. (2019). Evaluation of a Massive Online Course forum: design issues and their impact on learners' support. In 17th IFIP TC.13 International Conference on Human-Computer Interaction. Paphos, Cyprus. Cite
Ntourmas, A., Avouris, N., Daskalaki, S., & Dimitriadis, Y. (2019). Teaching Assistants in MOOCs forums: Omnipresent Interlocutors or Knowledge Facilitators. In 14th European Conference on Technology Enhanced Learning. Delft, The Netherlands. Cite
Bachras, V., Raptis, G. E., & Avouris, N. (2019). On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study. In INTERACT 2019. Paphos, Cyprus. Cite
Raptis, G. E., Sintoris, C., & Avouris, N. (2019). DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage, 2(3), 2573–2596. https://doi.org/10/gf9vxz Cite
Ntourmas, A., Avouris, N., Daskalaki, S., & Dimitriadis, Y. (2019). Comparative study of two different MOOC forums posts classifiers: analysis and generalizability issues. In 10th International Conference on Information, Intelligence, Systems and Applications. Patras, Greece. Cite
Raptis, G. E., & Avouris, N. M. (2019). Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage Activities. In Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization - UMAP'19 Adjunct (pp. 407–411). New York, NY, USA: ACM Press. https://doi.org/10/gf4gf3 Cite
Zarafeta, D., Katsini, C., Raptis, G. E., & Avouris, N. M. (2019). UltraSonic Watch: Seamless Two-Factor Authentication Through Ultrasound. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (p. LBW2614:1–LBW2614:6). New York, NY, USA: ACM. https://doi.org/10.1145/3290607.3313093 Cite
Raptis, G. E., Fidas, C., Katsini, C., & Avouris, N. (2019). A cognition-centered personalization framework for cultural-heritage content. User Modeling and User-Adapted Interaction, 29(1), 9–65. https://doi.org/10.1007/s11257-019-09226-7 Cite
Katsini, C., Fidas, C., Belk, M., Samaras, G., & Avouris, N. (2019). A Human-Cognitive Perspective of Users' Password Choices in Recognition-Based Graphical Authentication. International Journal of Human–Computer Interaction, 1–13. https://doi.org/10/gf4gf2 Cite
Raptis, G. E., Fidas, C., & Avouris, N. (2019). Do Game Designers' Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective. Journal on Computing and Cultural Heritage, 12(1), 1–25. https://doi.org/10.1145/3292057 Cite
Ntourmas, A., Avouris, N., Daskalaki, S., & Dimitriadis, Y. (2018). Teaching Assistants' Interventions in Online Courses: A Comparative Study of Two Massive Open Online Courses. In 22nd Pan-Hellenic Conference on Informatics (pp. 288–293). Athens, Greece: ACM. https://doi.org/10.1145/3291533.3291563 Cite
Sintoris, C., Mavrommati, I., Avouris, N., & Chatzigiannakis, I. (2018). Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students. In Ambient Intelligence (pp. 221–226). Larnaca,Cyprus: Springer International Publishing. https://doi.org/10/gf9vxx Cite
Avouris, N., Sintoris, C., & Katsini, C. (2018). Studying Human-computer Interaction for Social Good: The Case of Digital Government Evaluation and Re-design Project. In Proceedings of the 22Nd Pan-Hellenic Conference on Informatics (pp. 230–235). Athens, Greece: ACM. https://doi.org/10.1145/3291533.3291541 Cite
Avouris, N. (2018). Introduction to Computing: A Survey of Courses in Greek Higher Education Institutions. In Proceedings of the 22Nd Pan-Hellenic Conference on Informatics (pp. 64–69). Athens, Greece: ACM. https://doi.org/10.1145/3291533.3291549 Cite
Avouris, N., Mavrommati, I., & Sintoris, C. (2018). Designing through ideation cards for Internet of Things: can cards help engineers out of the box? In HCICTE2018 - 11th Pan-Hellenic and International Conference "ICT in Education" (p. 7). Thessaloniki, Greece. Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2018). The interplay between space and micro-narratives in location based mobile games. In DST18 - International Digital Storytelling Conference "Current Trends in Digital Storytelling: Research & Practices" (p. 8). Zakynthos, Greece. Cite
Katsini, C., Raptis, G. E., Fidas, C., & Avouris, N. (2018). Does Image Grid Visualization Affect Password Strength and Creation Time in Graphical Authentication? In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (pp. 33:1–33:5). New York, NY, USA: ACM. https://doi.org/10/gf4gf9 Cite
Katsini, C., Raptis, G. E., Fidas, C., & Avouris, N. (2018). Towards Gaze-based Quantification of the Security of Graphical Authentication Schemes. In Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications (pp. 17:1–17:5). New York, NY, USA: ACM. https://doi.org/10.1145/3204493.3204589 Cite
Raptis, G. E., Fidas, C., & Avouris, N. (2018). Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective. International Journal of Human-Computer Studies, 114, 69–79. https://doi.org/10.1016/j.ijhcs.2018.02.003 Cite
Katsini, C., Fidas, C., Raptis, G. E., Belk, M., Samaras, G., & Avouris, N. (2018). Influences of Human Cognition and Visual Behavior on Password Strength During Picture Password Composition. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 87:1–87:14). New York, NY, USA: ACM. https://doi.org/10/gf4r72 Cite
Katsini, C., Fidas, C., Raptis, G. E., Belk, M., Samaras, G., & Avouris, N. (2018). Eye Gaze-driven Prediction of Cognitive Differences During Graphical Password Composition. In 23rd International Conference on Intelligent User Interfaces (pp. 147–152). New York, NY, USA: ACM. https://doi.org/10/gf4ggc Cite
Ntourmas, A., Avouris, N., Daskalaki, S., & Dimitriadis, Y. (2018). Comparative study of MOOC forums: Does course subject matter? In 11th Pan-Hellenic and International Conference "ICT in Education" (p. 8). Thessaloniki, Greece. Cite
Raptis, G. E., Fidas, C. A., Katsini, C., & Avouris, N. M. (2018). Towards a Cognition-Centered Personalization Framework for Cultural-Heritage Content. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW011:1–LBW011:6). New York, NY, USA: ACM. https://doi.org/10/gf4ggb Cite
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2018). Design Guidelines for Location-based Mobile Games for Learning. In Proceedings of the 17th ACM Conference on Interaction Design and Children (pp. 741–744). New York, NY, USA: ACM. https://doi.org/10/gf4r7m Cite
Gkikopoulos, P., Raptis, G. E., Katsini, C., Fidas, C. A., & Avouris, N. (2017). Design, Development, and Evaluation of a Natural Controller used for Interaction with Cultural Artefacts in a Virtual-Reality Environment. In In Proceedings of the 2nd Pan-Hellenic Conference on Digitization of Cultural Heritage (Euromed 2017). Cite
Belk, M., Fidas, C., Katsini, C., Avouris, N., & Samaras, G. (2017). Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication (pp. 287–296). https://doi.org/10/gf56ns Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2017). Design of Location-Based Mobile Games: Introduction. In Human-Computer Interaction – INTERACT 2017 (pp. 379–382). Mumbai, India: Springer International Publishing. https://doi.org/10/gf56nt Cite
Raptis, G. E., Katsini, C., Fidas, C., & Avouris, N. (2017). Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience. In R. Bernhaupt, G. Dalvi, A. Joshi, D. K. Balkrishan, J. O'Neill, & M. Winckler (Eds.), Human-Computer Interaction - INTERACT 2017 (pp. 87–96). Cham, Switzerland: Springer International Publishing. Cite
Belk, M., Pamboris, A., Fidas, C., Katsini, C., Avouris, N., & Samaras, G. (2017). Sweet-spotting Security and Usability for Intelligent Graphical Authentication Mechanisms. In Proceedings of the International Conference on Web Intelligence (pp. 252–259). New York, NY, USA: ACM. https://doi.org/10/gf4r75 Cite
Raptis, G. E., Katsini, C., Belk, M., Fidas, C., Samaras, G., & Avouris, N. (2017). Using Eye Gaze Data and Visual Activities to Infer Human Cognitive Styles: Method and Feasibility Studies. In Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization (pp. 164–173). New York, NY, USA: ACM. https://doi.org/10/gf4r76 Cite
Raptis, G. E., Fidas, C., & Avouris, N. (2017). Cultural Heritage Gaming: Effects of Human Cognitive Styles on Players' Performance and Visual Behavior. In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization - UMAP '17 (pp. 343–346). Bratislava, Slovakia: ACM Press. https://doi.org/10/gf4gf8 Cite
Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2017). On Implicit Elicitation of Cognitive Strategies using Gaze Transition Entropies in Pattern Recognition Tasks. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17 (pp. 1993–2000). Denver, Colorado, USA: ACM Press. https://doi.org/10.1145/3027063.3053106 Cite
Katsini, C., Fidas, C., Belk, M., Avouris, N., & Samaras, G. (2017). Influences of Users' Cognitive Strategies on Graphical Password Composition. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2698–2705). New York, NY, USA: ACM. https://doi.org/10/gf4gf5 Cite
Avouris, N., Sgarbas, K., Paliouras, V., & Koukias, M. (2017). Work in progress: An introduction to computing course using a Python-based experiential approach. In 2017 IEEE Global Engineering Education Conference (EDUCON) (pp. 1663–1666). Athens, Greece. Cite
Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2016). Using Eye Tracking to Identify Cognitive Differences: A Brief Literature Review. In Proceedings of the 20th Pan-Hellenic Conference on Informatics - PCI '16 (pp. 1–6). Patras, Greece: ACM Press. https://doi.org/10.1145/3003733.3003762 Cite
Katsini, C., Belk, M., Fidas, C., Avouris, N., & Samaras, G. (2016). Security and Usability in Knowledge-based User Authentication: A Review. In Proceedings of the 20th Pan-Hellenic Conference on Informatics (pp. 63:1–63:6). New York, NY, USA: ACM. https://doi.org/10/gf4gf6 Cite
Raptis, G., Fidas, C., & Avouris, N. (2016). Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye-Tracking Study. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (Vol. 10059, pp. 199–206). Springer International Publishing. https://doi.org/10/gf459j Cite
Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2016). Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16 (pp. 38–43). Austin, Texas, USA: ACM Press. https://doi.org/10.1145/2967934.2968107 Cite
Avouris, N. (2016). Patterns of use of open courseware in a Greek University: the eclass.upatras.gr case. In Proceedings of the 10th Pan-Hellenic and International Conference "ICT in Education" (p. 8). Ioannina, Greece. Cite
Raptis, G. E., Fidas, C., & Avouris, N. (2016). A qualitative analysis of the effect of wholistic-analytic cognitive style dimension on the cultural heritage game playing. In 2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA) (pp. 1–6). Chalkidiki, Greece: IEEE. https://doi.org/10.1109/IISA.2016.7785364 Cite
Katsini, C., Avouris, N., & Lanzilotti, R. (2016). Usability Engineering Practices in Software Development Organizations: The Greek and the Italian Case Study. In Proceedings of the International Working Conference on Advanced Visual Interfaces (pp. 322–323). Bari, Italy: ACM. https://doi.org/10/gf4gf7 Cite
Fidas, C., Avouris, N., Halvatzaras, D., & Orvieto, I. (2016). Evaluation of a new asset creation pipeline for indie game developers. In ACM CHI 2016 Games User Research workshop (p. 4). San Jose, CA, USA. Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). Exploring Cultural Spaces Through Location-Based Mobile Games. In ACM CHI 2016 Pervasive Play Workshop (p. 3). San Jose, CA, USA. Cite
Vrellis, I., Avouris, N., & Mikropoulos, T. A. (2016). Learning outcome, presence and satisfaction from a science activity in Second Life. Australasian Journal of Educational Technology, 32(1). https://doi.org/10/gf4r7w Cite
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). The Fortress-Town of Monemvasia as playground for a location based game. In DiGRA/FDG '16 – Proceedings of the 2016 Playing With History Workshop (Vol. 13). Dundee, Scotland, UK. Cite
Avouris, N., Komis, V., & Garofalakis, J. (2015). Open courses in a Greek higher education institution: faculty views and attitudes. In Διεθνές Συνέδριο για την Ανοικτή & εξ Αποστάσεως Εκπαίδευση (Vol. 8). Athens, Greece. https://doi.org/10.12681/icodl.19 Cite
Fidas, C., Avouris, N., & Orvieto, I. (2015). Requirements Elicitation for new Video Game Development Tools: A Case Study. In 15th IFIP International Conference on Human-Computer Interaction - INTERACT 2015 (p. 18). Cite
Fidas, C. A., & Avouris, N. M. (2015). Personalization of mobile applications in cultural heritage environments. In 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA) (pp. 1–6). Corfu, Greece: IEEE. https://doi.org/10/gf4r8c Cite
Fidas, C., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). A survey on tools for end user authoring of mobile applications for cultural heritage. In 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA) (pp. 1–5). Corfu, Greece: IEEE. https://doi.org/10/gf4r8d Cite