Side Navigation

Χρήστος Σιντόρης

Ε.ΔΙ.Π.

Human-Computer Interaction, Location-based mobile games, learning technologies focusing on mobile devices, pervasive computing, mobile learning technologies

Δημοσιεύσεις

Περιοδικά

Raptis, G. E., Sintoris, C., & Avouris, N. (2019). DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage, 2(3), 2573–2596. https://doi.org/10/gf9vxz
Sintoris, C. (2015). Extracting game design patterns from game design workshops. International Journal of Intelligent Engineering Informatics, Vol. 3, Nos 2/3. https://doi.org/10/gf9vxw
Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Location-based games for learning in smart cities. Interaction Design and Architecture(s) Journal - IxD&A, 16.
Sintoris, C., Stoica, A., Papadimitriou, I., Yiannoutsou, N., Komis, V., & Avouris, N. (2010). MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space. International Journal of Mobile Human Computer Interaction (IJMHCI), 2(2), 53–71. https://doi.org/10/cfznzd

Συνέδρια

Papadoulis, G., Sintoris, C., Fidas, C., & Avouris, N. (2023). Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller. In J. Abdelnour Nocera, M. Kristín Lárusdóttir, H. Petrie, A. Piccinno, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2023 (pp. 426–435). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-42280-5_27
Tsomokos, K., Sintoris, C., Fidas, C., & Avouris, N. (2023). Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR. In J. Abdelnour Nocera, M. Kristín Lárusdóttir, H. Petrie, A. Piccinno, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2023 (pp. 156–165). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-42293-5_12
Manouskos, Z., Avouris, N., & Sintoris, C. (2023). A study on student activity in a learning management system forum with gamification elements. Proceeings of the 13th Panhellenic and International Conference “ICT in Education.” 13th Panhellenic and International Conference “ICT in Education,” Kavala, Greece.
Khan, V.-J., Kalligas, K., Dumi Sigalas, D., & Sintoris, C. (2022, May 29). A B2C Bias for the B2B World: A Case Study of Employees' and Customers' UX of a B2B e-commerce Site. CHI '22 Extended Abstracts. CHI Conference on Human Factors in Computing Systems Extended Abstracts, New Orleans, LA, USA. https://doi.org/10.1145/3491101.3503570
Bourgos, N., Chroni, A., Kounalaki, M., Papadopoulou, E., Skarmitzos, A., Triantafilli, A., Zagota, I., Sintoris, C., & Avouris, N. (2021). On evaluating online teaching and learning experience: A usability evaluation study of synchronous teaching platforms. CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, 1–7. https://doi.org/10/gn268j
Petsanas, P., Sintoris, C., & Avouris, N. (2021). Dealing with Input Mode Confusion During Dual-Language Keyboard Use. In C. Ardito, R. Lanzilotti, A. Malizia, H. Petrie, A. Piccinno, G. Desolda, & K. Inkpen (Eds.), Human-Computer Interaction – INTERACT 2021 (pp. 20–28). Springer International Publishing. https://doi.org/10.1007/978-3-030-85610-6_2
Tsagris, F., Sintoris, C., & Avouris, N. (2021, June). Uni< form>: A prototype supporting curriculum description and course selection. Proc. 27th Annual EUNIS Congress. EUNIS 2021, Athens, Greece.
Caverzan, A., Athanasopoulou, A., Sintoris, C., Pegon, P., Bousias, S., Avouris, N., Atakan, K., & Tsionis, G. (2020, September 13). Integration of Data and Services from the Eathquake Engineering (SERIES) and Seismology (EPOS) Fields. Proceedings of the 17th World Conference on Earthquake Engineering. 17th World Conference on Earthquake Engineering, Sendai, Japan.
Avouris, N., Sintoris, C., & Katsini, C. (2018). Studying Human-computer Interaction for Social Good: The Case of Digital Government Evaluation and Re-design Project. Proceedings of the 22Nd Pan-Hellenic Conference on Informatics, 230–235. https://doi.org/10/gf4gf4
Sintoris, C., Mavrommati, I., Avouris, N., & Chatzigiannakis, I. (2018). Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students. Ambient Intelligence, 221–226. https://doi.org/10/gf9vxx
Avouris, N., Mavrommati, I., & Sintoris, C. (2018). Designing through ideation cards for Internet of Things: can cards help engineers out of the box? HCICTE2018 - 11th Pan-Hellenic and International Conference "ICT in Education," 7.
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2018). The interplay between space and micro-narratives in location based mobile games. Proceedings of the International Digital Storytelling Conference DST 2018, 8.
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2018). Design Guidelines for Location-based Mobile Games for Learning. Proceedings of the 17th ACM Conference on Interaction Design and Children, 741–744. https://doi.org/10/gf4r7m
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2017). Design of Location-Based Mobile Games: Introduction. Human-Computer Interaction – INTERACT 2017, 379–382. https://doi.org/10/gf56nt
Fidas, C., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). A survey on tools for end user authoring of mobile applications for cultural heritage. 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA), 1–5. https://doi.org/10/gf4r8d
Manoli, V., Sintoris, C., Yiannoutsou, N., & Avouris, N. (2015). Taggling Game: Learning about contemporary art through game play. Proceedings EDULEARN 2015, 7684–7690.
Chalvatzaras, D., Yiannoutsou, N., Sintoris, C., & Avouris, N. (2014). Do you remember that building? Exploring old Zakynthos through an augmented reality mobile game. 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014), 222–225. https://doi.org/10/gf4755
Sintoris, C., Yiannoutsou, N., Ortega-Arranz, A., Lopez-Romero, R., Masoura, M., Avouris, N., & Dimitriadis, Y. (2014). TaggingCreaditor: A tool to create and share content for location-based games for learning. 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014), 280–284. https://doi.org/10/gf4r7v
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2013, May). Learning in the City through Pervasive Games. The Hybrid City II: Subtle REvolutions. 2nd International Hybrid City Conference, Athens, Greece.
Sintoris, C., Yiannoutsou, N., Demetriou, S., & Avouris, N. (2013). Discovering the invisible city: Game design for learning in technology enhanced places. ARV Workshop on Smart Cities Learning, 47–64.
Ardito, C., Lanzilotti, R., Raptis, D., Sintoris, C., Yiannoutsou, N., Avouris, N., & Costabile, M. F. (2011). Designing Pervasive Games for Learning. In A. Marcus (Ed.), Design, User Experience, and Usability. Theory, Methods, Tools and Practice (Vol. 6770, pp. 99–108). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-21708-1_12
Sintoris, C., Raptis, G. E., Yiannoutsou, N., Dimitriou, S., & Avouris, N. (2011). Content creation by end users for location-sensitive mobile educational games. Proceedings, IS-EUD 2011 Workshop Involving End Users and Domain Experts in Design of Educational Games. Proceedings, IS-EUD 2011 Workshop Involving End Users and Domain Experts in Design of Educational Games, Torre Canne, Italy.
Yiannoutsou, N., Sintoris, C., & Avouris, N. (2011). End User configuration of game elements: Game construction as learning activity. DEG Involving End Users and Domain Experts in the Design of Educational Games, International Workshop at IS-EUD 2011. DEG Involving End Users and Domain Experts in the Design of Educational Games, International workshop at IS-EUD 2011, Torre Canne, Italy.
Ardito, C., Sintoris, C., Raptis, D., Yiannoutsou, N., Avouris, N., & Costabile, M. F. (2010). Design Guidelines for Location-based Mobile Games for Learning. International Conference on Social Applications for Lifelong Learning, 96.
Sintoris, C., Raptis, D., G. Stoica, A., & Avouris, N. (2007). Delivering Multimedia Content in Enabled Cultural Spaces. MobiMedia '07: Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 7. https://doi.org/10/fkv5d4
Stoica, A., Raptis, D., Sintoris, C., & Avouris, N. (2006, June). Designing an indoor mobile museum application. Proceedings of the Third International Conference of Museology. ICOM-AVICOM Annual Conference, Mytilene, Greece.

Κεφάλαια

Yiannoutsou, N., Sintoris, C., & Avouris, N. (2019). If... in Malvasia. In K. Schrier (Ed.), Learning, Education & Games Volume 3: 100 Games to Use in the Classroom & Beyond (p. 582). ETC Press (Carnegie Mellon).
Avouris, Nikolaos, Yiannoutsou, Nikoleta, & Sintoris, C. (2014). Interactive Technologies for Informal Learning in Museums Through Games and Stories. In Kleisz, Terez (Ed.), Insights into the Cultural Heritage Landscape, a Reader stemming from an ERASMUS Intensive Programme Project "European Cultural Management Policies and Practices for the Creative Use of Cultural Heritage" (pp. 12–31). University of Pécs, Faculty of Adult Education and Human Resource Development (FEEK).

Workshop

Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). Exploring Cultural Spaces Through Location-Based Mobile Games. ACM CHI 2016 Pervasive Play Workshop, 3.
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2016). The Fortress-Town of Monemvasia as playground for a location based game. DiGRA/FDG '16 – Proceedings of the 2016 Playing With History Workshop, 13.
Sintoris, C., Yiannoutsou, N., & Avouris, N. (2014). A Game Design Workshop to Support the Elaboration of Game Ideas. In N. Streitz & P. Markopoulos (Eds.), Distributed, Ambient, and Pervasive Interactions (pp. 66–75). Springer International Publishing. https://doi.org/10/gf56nv
Chounta, I.-A., Sintoris, C., Masoura, M., Yiannoutsou, N., & Avouris, N. (2013, September). The good, the bad and the neutral: an analysis of team- gaming activity. ECTEL Meets ECSCW2013. ECTEL meets ECSCW2013, Pafos, Cyprus.
Yiannoutsou, N., Avouris, N., & Sintoris, C. (2012, October). Audience participation in museums: Game Design as Learning Activity. NordiCHI Workshop on Design for Audience Engagement. NordiCHI 2012, Copenhagen, Denmark.

Εργαστήρια